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Team fortress 2 spy guide
Team fortress 2 spy guide










team fortress 2 spy guide

Since WiNGSPANTT has covered many of them in his videos (as have many Spies throughout the years), I’ll just go briefly skim here. If he isn’t on fire, the Spy’s bag of mind-bending tricks is enormous. His revolver is powerful, but slow and low on ammo, so he has to use wits before strength. This is a losing battle, and the experienced Spy will do three things:ġ) Predict the route his enemies expect him to take, only to avoid it.ģ) Mentally map the route to the nearest exit, mindful of how much cloak it will take to get there. Going with our example from above, say the Demoman bumped into the cloaked Spy by pure chance, making him flicker and giving him away? The entire enemy team now knows both the general location of the Spy and what his latest disguise was. Returning to our experienced Spy, how would he play it if the enemy team weren’t falling for his tricks? How would he escape? Once again, knowing both the roles and behaviors of every class in the game, as well as the maps and current team position, he has options. He stabs both Snipers, immediately alerting the rest of the team to his presence he runs blindly towards the sentries, saps both without stabbing he bee-lines for the point, only to explode into tiny bits of BLU brand dog chow. What of the inexperienced spy? The answer is simple.

team fortress 2 spy guide

During the minute or so when paranoia is high, the experienced Spy is nowhere to be found, but at the last and most crucial moment, backs are split open as the Pyro reveals he never really was on their side. It is at this point that a helpful Pyro arrives, ready for Spy checking. How can he do this? Because he knows how each player will handle his cards: when the Demoman might take his eyes off the point, when the Snipers will pull out Sharpie, and when the Engineers will rush around saying “Spah ’round here!” wrenches at the ready.

team fortress 2 spy guide

If he’s smart, which he has to be, he’ll cloak immediately and change disguise, find a hiding spot or returning to his role as a reconnaissance agent, waiting for the next perfect moment. When the stabs begin, everything goes this Spy’s way, likely leaves the Snipers be and going for the more influential Engineer. The Spy know how much time each stab will take, how long he’ll have before a potential callout and ensuing paranoia, and where the Engineers are in relation to their sentries and how much of the point area said sentries cover. They are on the Engineers, the Demoman, and other enemies. He’ll stand near Snipers for a couple moments, looking for a “target.” His eyes are not on the Snipers, however.

TEAM FORTRESS 2 SPY GUIDE HOW TO

Because they have played all the other classes, they know, more or less, how to hide, blend in, and survive long enough to take out their targets.įirst, an expert Spy might cloak or disguise as a Sniper and hang around the battlements, not stabbing, just watching. The experienced espionage agents will play with their enemies before stabbing, feeling out for weak points, waiting for the most opportune moment to strike. However, how they go about it will be different. The most obvious choice for experienced Spies is all three, and new Spies will think the same. Your choices as outlined are many, but here are the main ones:ġ) Cloak behind the Snipers and deliver stabbingsģ) De-spine the Demoman, clear the point, and notify your team There are two sentries guarded by three Engineers, two Snipers watching both attic exits and a Demoman with stickies on the point. Say you are playing spy on Dustbowl, the archetypal Team Fortress 2 map it’s the last point, first base. If you still aren’t convinced, let me dive into some examples. But the great thing about TF2, especially for new players, is that these hours will fly by, especially if you find a fun, mature home server. Twenty hours is half a work week, and one hundred sixty hours is more than a week’s worth of play straight. And in the time you spend going for achievements, you’ll spend triple that playing, earning experience with the satisfaction of cheers, confetti and a trophy.Īt first, it might seem like I’m asking a lot here. Therefore, my second piece of advice to new agents is spend at least twenty to thirty hours with the eight other classes.Īchievement whores will find this rather easy, since some of the virtual trophies are somewhat time consuming or dependent on rare situations to fulfill. However, what you must know before donning the balaclava, gloves and sexy French accent is there’s more to it than you might expect: as Spy, you must also know how your disguised class would act in any given situation. If anyone asks me for advice as Spy, which, believe it or not, has happened, I tell them this: stop playing spy.












Team fortress 2 spy guide